add_money # | Adds desired quantity of money to your faction. 40K per number of times you enter the code. |
add_population _____ # | Add population to desired city (note: for city's with two or more spaces use quotation marks [']) |
move_character , | moves named character to position on campaign map |
auto_win attacker/defender (depending on circumstance) | the attacker or defender wins the next autoresolved battle |
create_unit | creates one or more units of the specified type |
toggle_fow | toggles the fog of war on or off |
bestbuy | sells units cheaper |
oliphaunt | the biggest around |
jericho | and the walls came a-tumblin' down |
give_ancillary this ______ | gives the character an ancillary |
remove_ancillary this ______ | removes ancillary from the character |
character_reset | resets the character back to it's start of turn settings |
show_cursorstat | shows the cursor position and region id |
show_landings | shows the landing positions available to the ai from a given region, default hides them |
process_cq _______ | Completes all (possible) construction pending in queue |
give_trait_points | gives the character points for trait |
list_traits | Lists all traits |
list_ancillaries | Lists all Ancillaries |
mp | gives the character movement points |
list_characters | lists all the characters in the world or those belonging to a faction |
create_mission | Attempt to create and add a mission to the specified faction |
diplomacy_costs | displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. |
recruitment_pool | details of the current recruitment pool of a settlement |
capabilities | details of the current recruitment capabilities of a settlesment. |
capture_settlement | evicts current resident and gives to player. |
toggle_perfect_spy | toggles everyone's perfect spying ability. |
process_rq _______ | Completes all (possible) recruitment pending in queue |
force_diplomacy | Forces the negotiator to accept or decline a proposition |
diplomatic_stance | Set the diplomatic stance between the two factions (factions must be different) |
invulnerable_general | Invulnerble General (cannot be beat in battle) |
test_ancillary_localisation | adds all ancillary to the character info display |
show_all_messages | Show all messages to all factions (on/off) |
clear_messages | Clear all the current stacked messages |
upgrade_settlement | upgrade settlement level |
list_units | lists all of the units in an army, with details. |
date | changes the campaign date to the given year |
force_battle_victory | forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia |
diplomacy_mission | creates a diplomacy mission |