Hello everyone, Benjamin Thomas Blodgett (BenVlodgi) here,
If you needed something fun to do tonight or for the next decade (or more) until Portal 3 releases, the Portal 2 Perpetual Testing Initiative DLC is now available. In non-hilarious, real-life non-Port. Download Portal Map Editor v3 More Portal Mods Portal Map Editor is a mod made by Zteer and Yellowapple, what's new with this mod is that you can build your own chambers!
You're probably here to download to the BEE, or to download the resource package required to play chambers created with the BEE.
Current Version 1.5 View the update log at the bottom of the page
Here is the automatic installer Download @ Github
For the manual installation, download and extract the Source Code (zip) from github, and merge the enclosed portal 2 directory, with your existing 'portal 2″ directory and overwrite all changes. you will find the portal 2 directory here Steamsteamappscommon
Don't forget to add #BEEMOD to your published chamber's descriptions to help people find cooler chambers like yours! Click HERE to search for those chambers now!
If you have questions, post in one of these forums/discussion boards to get help from other users. I do check these boards myself to make sure questions are being answered, or that information is correct.
If you want to have a pellet emitter disable after the pellet has been caught, then set the catcher to target a not gate, which then sends its outputs to the emitter, also make sure the emitter does not have 'Start Enabled' checked.
More info:
The BEE is an extension to the Portal Testing Initiative created by Valve Software.
is the zero based archive index). How to open vpk files. This changed when the was released adding support for third party campaigns. Consequentially, there are two file formats:Directory Header VPK 1Originally, the VPK file had no header or identifier.
The BEE adds new items to the Palette, these items include:
- Orange AutoPortal
- High Energy Pellets (HEPs)
- Crushers
- Pneumatic Diversity Vents
- Triggers Blocks:
- Once
- Multiple
- Autosave
- Logic Gates:
- And
- Or
- Not
- Nand
- Nor
- Panel Drawbridge
- Doors
- Warm Lights
When you finish making your chamber with BEE installed you can publish your maps just like normal, however puzzles you make that include High Energy Pellets (HEPs) will require people who download your chamber to install the BEE-resource package before playing the chamber.
If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.
A Dev ScreenshotUpdate Log:
BEEMOD 1.5
- Fixed turret overlapping pellet catcher item on the palette.
BEEMOD 1.4
- Fixed compatability issue with PTI Coop.
- Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all.
BEEMOD 1.3
- Fixed autoportal sometimes emitting backwards into the void
BEEMOD 1.2
- Fixed warm light strip selection
- Fixed broken NOT gate
BEEMOD 1.1
- Removed NAND and NOR gates to stop crashes when adding logic entities
- Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
- Fixed PDVs particle effects no showing up on loads from saved games.
Hello everyone, Benjamin Thomas Blodgett (BenVlodgi) here,
You're probably here to download to the BEE, or to download the resource package required to play chambers created with the BEE.
Current Version 1.5 View the update log at the bottom of the page
Here is the automatic installer Download @ Github
For the manual installation, download and extract the Source Code (zip) from github, and merge the enclosed portal 2 directory, with your existing 'portal 2″ directory and overwrite all changes. Where can I find my Brother machine's serial number? | Brother. you will find the portal 2 directory here Steamsteamappscommon
Don't forget to add #BEEMOD to your published chamber's descriptions to help people find cooler chambers like yours! Click HERE to search for those chambers now!
If you have questions, post in one of these forums/discussion boards to get help from other users. I do check these boards myself to make sure questions are being answered, or that information is correct.
If you want to have a pellet emitter disable after the pellet has been caught, then set the catcher to target a not gate, which then sends its outputs to the emitter, also make sure the emitter does not have 'Start Enabled' checked.
More info:
The BEE is an extension to the Portal Testing Initiative created by Valve Software.
Portal 2 Level Editor Mods 1.12.2
Don't forget to add #BEEMOD to your published chamber's descriptions to help people find cooler chambers like yours! Click HERE to search for those chambers now!
If you have questions, post in one of these forums/discussion boards to get help from other users. I do check these boards myself to make sure questions are being answered, or that information is correct.
If you want to have a pellet emitter disable after the pellet has been caught, then set the catcher to target a not gate, which then sends its outputs to the emitter, also make sure the emitter does not have 'Start Enabled' checked.
More info:
The BEE is an extension to the Portal Testing Initiative created by Valve Software.
is the zero based archive index). How to open vpk files. This changed when the was released adding support for third party campaigns. Consequentially, there are two file formats:Directory Header VPK 1Originally, the VPK file had no header or identifier.
The BEE adds new items to the Palette, these items include:
- Orange AutoPortal
- High Energy Pellets (HEPs)
- Crushers
- Pneumatic Diversity Vents
- Triggers Blocks:
- Once
- Multiple
- Autosave
- Logic Gates:
- And
- Or
- Not
- Nand
- Nor
- Panel Drawbridge
- Doors
- Warm Lights
When you finish making your chamber with BEE installed you can publish your maps just like normal, however puzzles you make that include High Energy Pellets (HEPs) will require people who download your chamber to install the BEE-resource package before playing the chamber.
If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.
A Dev ScreenshotOriginal Preview Video
Update Log:
BEEMOD 1.5
- Fixed turret overlapping pellet catcher item on the palette.
BEEMOD 1.4
- Fixed compatability issue with PTI Coop.
- Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all.
BEEMOD 1.3
- Fixed autoportal sometimes emitting backwards into the void
BEEMOD 1.2
- Fixed warm light strip selection
- Fixed broken NOT gate
BEEMOD 1.1
- Removed NAND and NOR gates to stop crashes when adding logic entities
- Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
- Fixed PDVs particle effects no showing up on loads from saved games.
Hello everyone, Benjamin Thomas Blodgett (BenVlodgi) here,
You're probably here to download to the BEE, or to download the resource package required to play chambers created with the BEE.
Current Version 1.5 View the update log at the bottom of the page
Here is the automatic installer Download @ Github
For the manual installation, download and extract the Source Code (zip) from github, and merge the enclosed portal 2 directory, with your existing 'portal 2″ directory and overwrite all changes. Where can I find my Brother machine's serial number? | Brother. you will find the portal 2 directory here Steamsteamappscommon
Don't forget to add #BEEMOD to your published chamber's descriptions to help people find cooler chambers like yours! Click HERE to search for those chambers now!
If you have questions, post in one of these forums/discussion boards to get help from other users. I do check these boards myself to make sure questions are being answered, or that information is correct.
If you want to have a pellet emitter disable after the pellet has been caught, then set the catcher to target a not gate, which then sends its outputs to the emitter, also make sure the emitter does not have 'Start Enabled' checked.
More info:
The BEE is an extension to the Portal Testing Initiative created by Valve Software.
Portal 2 Level Editor Mods 1.12.2
The BEE adds new items to the Palette, these items include:
- Orange AutoPortal
- High Energy Pellets (HEPs)
- Crushers
- Pneumatic Diversity Vents
- Triggers Blocks:
- Once
- Multiple
- Autosave
- Logic Gates:
- And
- Or
- Not
- Nand
- Nor
- Panel Drawbridge
- Doors
- Warm Lights
When you finish making your chamber with BEE installed you can publish your maps just like normal, however puzzles you make that include High Energy Pellets (HEPs) will require people who download your chamber to install the BEE-resource package before playing the chamber.
If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.
A Dev ScreenshotOriginal Preview Video
Update Log:
Portal 2 Editor More Items
BEEMOD 1.5
- Fixed turret overlapping pellet catcher item on the palette.
BEEMOD 1.4
- Fixed compatability issue with PTI Coop.
- Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all.
BEEMOD 1.3
- Fixed autoportal sometimes emitting backwards into the void
BEEMOD 1.2
- Fixed warm light strip selection
- Fixed broken NOT gate
BEEMOD 1.1
- Removed NAND and NOR gates to stop crashes when adding logic entities
- Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
- Fixed PDVs particle effects no showing up on loads from saved games.